When I was trying to improve compile time for my game engine, I ended up using compiled size as a proxy measure. Although it is an imperfect correlation, the fact that compiled size is deterministic across build runs and even across builds on different machines makes it easier to work with than wall clock time.
mlsu|6 months ago
If the compiler is working harder wouldn't that result in a more compact binary? Maybe I'm thinking too much from an embedded software POV.
I suppose the compiler does eventually do IO but IO isn't really the constraint most of the time right?
staticfloat|6 months ago
johannes1234321|6 months ago