top | item 44921467

Guile bindings for Sway window manager

77 points| ducktective | 6 months ago |github.com

9 comments

order

goku12|6 months ago

Neat! I'm going to try this one for sure. I really like the use of a programming language to configure and control WMs and software in general. I just find it easier to write programs than to write complex configurations. Even better if the WM just provides an IPC/API and a few language bindings to use them. River WM takes this approach. And in case anyone wants to have a traditional configuration, an application may be provided to translate such config files to API calls.

Obviously a lot of people are going to have (not unjustified) complaints about a Turing complete configuration. I haven't yet used any new generation config languages like dhall, kdl, pkl or jsonnet. Can anybody share any insight on how they perform for complicated configs?

jamiejquinn|6 months ago

I've been using jsonnet while developing a game to describe all in-game objects, items, creatures, biomes, structures, etc. It's just great. At the data level I can do complex things I'd otherwise have to implement in the engine.

Haven't used other similar tools to compare to, all I can really say is it's a damn sight better than writing JSON (comments and trailing commas? yes please!).

gsibble|6 months ago

Hyprland > Sway

esclerofilo|6 months ago

From the Readme

I made some progress with hyprland using a set of Guile bindings I developed called hypripc, but I found that Hyprland isn’t as stable as Sway.

Ericson2314|6 months ago

Niri > Sway

(Though I still use Sway, haven't switched yet)