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dazzawazza | 6 months ago
A lot of people don't seem to realise this. I work in game dev and SVN or Perforce are far far better than Git for source control in this space.
In AA game dev a checkout (not the complete history, not the source art files) can easily get to 300GB of binary data. This is really pushing Subversion to it's limits.
In AAA gamedev you are looking at a full checkout of the latest assets (not the complete history, not the source art files) of at least 1TB and 2TB is becoming more and more common. The whole repo can easily come in at 100 TB. At this scale Perforce is really the only game in town (and they know this and charge through the nose for it).
In the movie industry you can multiply AAA gamedev by ~10.
Git has no hope of working at this scale as much as I'd like it to.
jayd16|6 months ago
Github/gitlab is miles ahead of anything you can get with Perforce. People are not just pushing for git because they ux of it, they're pushing git so they can use the ecosystem.
bananaboy|6 months ago
There’s nothing technically worse about perforce with regard to CI/CD, if that’s what you’re talking about, except that of course there are more options for git where you just click a button and enter your credentials and away you go. But that’s more a function of the fact that there aren’t as many options for perforce hosting and companies are more likely to host it internally themselves.
If companies are using perforce but aren’t running any CI/CD that’s because they’re lazy/small/don’t see the value.
gmokki|6 months ago
The above should work. But does git support multiple filters for a file? For example first the above asset split filter and then store the files in LFS which is another filter.
dazzawazza|6 months ago
I hope this "new" system works but I think Perforce is safe for now.