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nperez | 6 months ago

I'm not a modeler but I've tried it a few times. For me, modeling is a pain that I need to deal with to solo-dev a 3d game project. I would think about using something like this for small indie projects to output super low-poly base models, which I could then essentially use as a scaffold for my own finer adjustments. Saving time is better than generating high-poly masterpieces, for me at least.

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