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starkrights | 6 months ago

The zed blog has an early post[0] talking some about their decision. Mainly just decrying their experience of impossible-to-meet timing deadlines for something as basic as 60fps on electron.

It doesnt really do a tech breakdown of why it’d be impossible CPU side, but mentions a couple of things about their design process for it.

[0]: https://zed.dev/blog/videogame

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