(no title)
koshergweilo | 6 months ago
Probably worth mentioning this is just a demo. There's a looooong list of API features that aren't implemented (most notably servers and networking)
koshergweilo | 6 months ago
Probably worth mentioning this is just a demo. There's a looooong list of API features that aren't implemented (most notably servers and networking)
jay_kyburz|6 months ago
njredar676|6 months ago
The reason we chose to prioritize client support, then server, was replication. If we develop a strong client with broad support, it makes developing the replication piece easier, since the client already supports the features in mind. It would also allow us to make Librebox more practical for game development in its early stages.
We'd love to see how you could do the client-server model though. Perhaps, there is a new and more efficient way.