So have they stopped having the >1 average remote drivers for each self driving vehicle as well?
The problem with these statements is language has so much context implicit in it. "driving around on their own" to me means with zero active oversight. "driving around" to me means not just in a small set of city streets, but as a replacement for human driving (eg anywhere a vehicle can physically fit). Obviously to you it means other things, but it's what makes these conversations and statements of fact challenging.
I understand the point you're making, but I think it's not a good one.
The failure mode for getting a self-driving car right is grave. The failure mode for rendering game graphics imperfectly is to require a bit of suspension of disbelief (it's not a linear spectrum given the famous uncanney valley, etc., I'm aware). Games already have plenty of abstract graphics, invisible walls, and other cludges that require buy-in from users. It's a lot easier to scale that wall.
SCdF|6 months ago
The problem with these statements is language has so much context implicit in it. "driving around on their own" to me means with zero active oversight. "driving around" to me means not just in a small set of city streets, but as a replacement for human driving (eg anywhere a vehicle can physically fit). Obviously to you it means other things, but it's what makes these conversations and statements of fact challenging.
Workaccount2|6 months ago
Tesla's have >1 but they are not really self-driving, but more "100% human supervised self-driving."
jdiff|6 months ago
sho_hn|6 months ago
The failure mode for getting a self-driving car right is grave. The failure mode for rendering game graphics imperfectly is to require a bit of suspension of disbelief (it's not a linear spectrum given the famous uncanney valley, etc., I'm aware). Games already have plenty of abstract graphics, invisible walls, and other cludges that require buy-in from users. It's a lot easier to scale that wall.