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Aardappel | 6 months ago
The repo comes with a LOT of graphical samples (in the "samples" dir).
The lights are more of standard way of passing them to the shader (see the phong shader implementation).
Matrices are a bit of a weak spot since its all implicit (which is convenient, but not powerful). There are also classes for direct use of matrices though.
araes|6 months ago
Not seeing a phong example in the samples dir. "pendulum.lobster", "physics_boxes.lobster" Only reference to "phong" brought back in a search was milen-prg's comment on Aug 7, 2023 about using the phong shader in the "cgtest.lobster" example.
Aardappel|6 months ago
klaussilveira|6 months ago
Aardappel|6 months ago
There's already bindings for Box2D in the "ph" namespace.