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kloop | 6 months ago
A former project that had a codec system for serializing objects that involved scala implicits comes to mind. It involved a significant amount of internal machinery, just to avoid writing 5 toString methods. And made it so that changing imports could break significant parts of the project in crazy ways.
It's possible nobody at the beginning of the project knew they would only have 5 of these objects (if they had 5 at the beginning, how many would they have later?), but I think that comes back to the article's point. There are often significantly simpler solutions that have fewer layers of indirection, and will work better. You shouldn't reach for complexity until you need it.
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