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rnotaro | 6 months ago

This vibed coded implementation is buggy.

If you go to 64.00×, it can't slow back anymore.

discuss

order

francisduvivier|6 months ago

Well that's fixed in the V2 with even more vibe coding:

https://francisduvivier.github.io/eternal-struggle-with-spee...

ks2048|6 months ago

Watching it at 100x is cool - you can just watch the border wiggle around (at this speed you may as well not even draw the balls).

patates|6 months ago

I think next level would be custom shapes, custom starting areas, more colors, ability to change physics (add gravity?), and user interacting (being able to help a fellow struggling entity -a ball in this case-, when it gets worse).

Someone put this into an AI super duper thinking max edition, sprinkle some MCP on top and see what happens lol

rottc0dd|6 months ago

Nice work.

Still buggy. If you increase the ball size and increase the speed, the whole thing goes black/white in 10 seconds.

hk__2|6 months ago

> This vibed coded implementation is buggy.

Isn’t that the main characteristic of vibe-coded code anyway?

ks2048|6 months ago

Yes, going to 32x also won't let you back down to 1x. (16x and lower - yes).