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guidopallemans | 6 months ago
What was described was actually quite close to developing through a Dropbox folder + (implied) tooling. And that makes a lot of sense for Casey Muratori's current work, which I believe is a small 5-10 person team doing game (engine) development. Such teams can quite easily work all in the same source branch (and this could in fact be preferred, e.g. for large assets in gaming).
However, as organizations grow, you want different levels of staging (that could be provided by your version control). A split between local and _the common_ stream, release branches, splits between projects or features, review states, etc.
So I believe the optimum is somewhere in the middle, and jj does take a step towards it. But still some friction remains.
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