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carlnewton | 6 months ago

Since writing this comment I've given it some more thought and decided that I wasn't being constructive enough, so here's something a bit more positive:

Given the issue described above, if we were to add a translation task to the player, this would feel more like a puzzle. For instance, if instead of a downward facing arrow, we had a blue tile. Blue tiles move down, orange tiles move left etc. This way, we can use the exact mechanic you've built here but start the player off with a 1x2 grid, and progressively grow to a larger grid with more colours/rules. This to me seems more fun than what it currently is, and it lends itself to a more compelling art style -- even Tetris pops with colours. Going off the art idea I had in my previous comment, perhaps blue frogs are always eaten by the frog below them, green frogs are always eaten by the frog to the left of them. It could be called Frog Eat Frog or something.

Wishing you the best of luck with your project.

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martinlistiak|6 months ago

I appreciate your feedback very much. I will go back to the drawing board :) I will try to keep the main mechanic but I will enhance it somehow. I will give it some identity and some special tiles.