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imadr | 6 months ago

If i’m not mistaken that’s in part how they came up with micro facet models, or at least to verify their accuracy. Take this paper for example https://www.cs.cornell.edu/~srm/publications/EGSR07-btdf.pdf

Real life measures are also useful for inverse rendering.

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kelseyfrog|6 months ago

Interesting link, thank you!

It looks like a good model for lower incident angles but begins to diverse at higher angles. There's also one huge caveat - it relates the GGX model to real world ground glass. Obviously it's important to compare like to like. However, very few materials in the real world are ground glass.

Looking around my surroundings, I see painted drywall, wood, paper, plastics, and textiles. It would seemingly be a mistake to assume each of these materials behaved optically like ground glass. I hope that similar measurements are carried out on other materials.