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depr | 5 months ago
"The Liquid Glass effects are not expensive and anyone claiming they are has no idea how modern GPUs and animation work. Anyone saying it is is either just parroting or is an idiot."
depr | 5 months ago
"The Liquid Glass effects are not expensive and anyone claiming they are has no idea how modern GPUs and animation work. Anyone saying it is is either just parroting or is an idiot."
mort96|5 months ago
Now that I'm running the iOS 26 beta, I frequently feel animations going slowly or hitching. It's not terrible, but for the first time, I have the feeling that my experience using my iPad would be noticeably improved if I bought a new and more powerful one.
But I guess this makes me an idiot according to Mitchell?
zuhsetaqi|5 months ago
andai|5 months ago
Same thing with Windows. If they just stopped touching it 20 years ago, it would be 50x more responsive now.
Melatonic|5 months ago
I always so this with all phones as it saves battery life and feels way snappier to me than some random animation between windows.
alluro2|5 months ago
NaomiLehman|5 months ago
depr|5 months ago
DobarDabar|5 months ago
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fainpul|5 months ago
I have a hard time believing that the GPU is somehow magically energy efficient, so that computing this glass stuff uses barely any energy (talking about battery drain here, not "unused cycles").
DougBTX|5 months ago
JKCalhoun|5 months ago
But Apple went down that xPU-taxing path a long time ago when they added the blur to views beneath other views (I don't remember what that was called).
unknown|5 months ago
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conradev|5 months ago
Gaussian blurs are some of the most expensive operations you can run, and Apple has been using them for a long time. They’re almost always downscaled because of this.
The first retina iPad (the iPad 3 if I recall) had an awfully underpowered GPU relative to the number of pixels it had to push. Since then, the processors have consistently outpaced pixels.
Your device is easily wasting more time on redundant layout or some other inefficiency rather than Liquid Glass. Software does get slower and more bloated over time, often faster than the hardware itself, not in the ways you might expect.
The GPU has so much headroom that they fit language models in there!
arghwhat|5 months ago
When you have a frosted glass overlay, any pixel change anywhere near the overlay (not just directly underneath) requires the whole overlay to be redrawn, and this is stalled waiting for the entire previous render pass to complete first for the pixels to be valid to read.
The GPU isn't busy in any of this. But it has to stay awake notably longer, which is the worst possible sin when it comes to power efficiency and heat management.
ccapitalK|5 months ago
thfuran|5 months ago
latexr|5 months ago
> Now, with the powerful advances in our hardware, silicon, and graphics technologies, we have the opportunity (…)
https://www.youtube.com/watch?v=jGztGfRujSE&t=42s
Coupled with the reports of sluggish performance from the early betas, it’s understandable people would reach the conclusion that the new design pushes the hardware significantly more than before.
rickdeckard|5 months ago
a.) Compute-cycles: Some added passes to apply additional shading on top of the completed render, or
b.) Power-consumption: Some added delay in putting components to sleep (reducing CPU/GPU-clock) on every screen update.
Deferred sleep for a portable, battery-powered device because of a longer UI-rendering pipeline can easily add up over time.
--
I'd be quite interested to see some technical analysis on this (although more out of technical curiosity than the assumption that there is something huge to be uncovered here...).
There's also the aspect of iOS prioritizing GUI-rendering over other processing to maintain touch-responsiveness, fluidity, etc. Spending more xPU-time on the GUI potentially means less/later availability for other processes.
For sure non-native apps trying to emulate this look (i.e. Flutter) will create a significantly higher impact on the power-profile of a device than a native app.
dvfjsdhgfv|5 months ago
savolai|5 months ago
unknown|5 months ago
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ohdeargodno|5 months ago
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