I look back fondly to kid years when I took shots in the dark with IRQ and DMA settings on my boot diskette (so as not to mess with my dad’s settings) with autoexec.bat and config.sys (?), trying to balance out keeping enough available memory for the game but still keep the sound driver loaded. I don’t remember all the details, we’d guess a lot, but still learned.Also, from the article, the nomad mp3 - now that’s a blast from the past.
Beretta_Vexee|5 months ago
Now I have a vague idea of what IRQs and DMA are, but I still have no idea what port 220h was. Don't forget that the Sound Blaster card had a MIDI port to which you could connect a controller or joystick. That was also a nightmare to configure, with calibrations on all axes, button remapping, etc. We were really motivated for pre-teens.
pansa2|5 months ago
It’s the address (in I/O space, separate from memory space) which the CPU can read/write to communicate with the sound card.
pezezin|5 months ago
https://en.wikipedia.org/wiki/Game_port
prawn|5 months ago
ksec|5 months ago
zerkten|5 months ago
I look back on this fondly. I got some weird brand of soundcard that claimed SB-compatibility but was clearly different. I felt so proud the first time I got sound out of a game and no crashes. The same card was supported very well by Windows 95 a few years later.
jabl|5 months ago
j00pY|5 months ago
LargoLasskhyfv|5 months ago