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sgsjchs | 5 months ago
Technically you can, but it's unreasonable to create an os-level socket just to put into the moved-out object where it will be immediately destroyed again. This is not an issue when the moves are destructive.
> How is this supposed to work? The very point of your socket class is that it always contains a valid socket handle. Once you introduce a sentinel value, you are back to square one. If the optional class is able to construct a socket with the sentinel value, so is the user.
That's not true. The sentinel value need not be exposed in the public interface of the class, it can only be accessible via the customization point of the optional.
spacechild1|5 months ago
No, the class can use a sentinel value internally only to mark moved-from objects. That's exactly where we actually started the conversation. That's why I said that destructive moves would only somewhat simplify the move operations, but not make a qualitative difference (in this area).
> The sentinel value need not be exposed in the public interface of the class, it can only be accessible via the customization point of the optional.
Since the optional would need to construct an instance with the sentinel value, I thought that the "sentinel" constructor must be public. However, you might be right that one could write a template specialization that contains the template argument as a friend class. In this case you could use a private constructor. Note that the destructor still has to handle the sentinel value... But I guess this is just something you have to accept.
sgsjchs|5 months ago
The issue is that the "moved-from" state is exposed to the user when the moves are not destructive. The author of the class has to consider behavior for every method in sentinel state, even when it's just to assert that the state isn't sentinel or "lol it's UB". And the user has to be careful not to accidentally misuse an object in sentinel state. Just like how every time you touch a nullable pointer you have to consider if it can be null and what to do in that case. As long as the sentinel state is exposed at all (via non-destructive move), there is little gain in not providing full support for it. However, with destructive moves the sentinel value either doesn't exist at all or only exists completely internally as an optimization, and all this mental overhead disappears.