There are two kinds of bugs: the rare, tricky race conditions and the everyday “oh shucks” ones. The rare ones show up maybe 1% of the time—they demand a debugger, careful tracing, and detective work. The “oh shucks” kind where I am half sure what it is when I see the shape of the exception message from across the room - that is all the rest of the time. A simple print statement usually does the trick for this kind.Leave us be. We know what we’re doing.
eitland|5 months ago
- everyday bugs, just put a breakpoint
- rare cases: add logging
By definition a rare case probably will rarely show up in my dev environment if it shows up at all, so the only way to find them is to add logging and look at the logs next time someone reports that same bug after the logging was added.
Something tells me your debugger is really hard to use, because otherwise why would you voluntarily choose to add and remove logging instead of just activating the debugger?
sandos|5 months ago
seanmcdirmid|5 months ago
roca|5 months ago
pjmlp|5 months ago
binary132|5 months ago
planb|5 months ago
pjmlp|5 months ago
rtpg|5 months ago
Lucky you lol
What I've found is that as you chew through surface level issues, at one point all that's left is messy and tricky bugs.
Still have a vivid memory of moving a JS frontend to TS and just overnight losing all the "oh shucks" frontend bugs, being left with race conditions and friends.
Not to say you can't do print debugging with that (tracing is fancy print debugging!), but I've found that a project that has a lot of easy-to-debug issues tends to be at a certain level of maturity and as times goes on you start ripping your hair out way more
cik|5 months ago
I'm having the most fun I've had in ages. It's like being Sherlock Holmes, and construction worker all at once.
Print statements, debuggers, memory analyzers, power meters, tracers, tcpump - everything has a place, and the problem space helps dictate what and when.
kccqzy|5 months ago
ViscountPenguin|5 months ago
The only language where I've found a debugger particularly useful for race condition debugging is go, where it's a lot easier to synthetically trigger race conditions in my experience.
pjmlp|5 months ago
ceronman|5 months ago
- You can add new traces, or modify/disable existing ones at runtime without having to recompile and rerun your program.
- Once you've fixed the bug, you don't have to cleanup all the prints that you left around the codebase.
I know that there is a good reason for debugging with prints: The debugging experience of many languages suck. In that case I always use prints. But if I'm lucky to use a language with good debugging tooling (e.g Java/Kotlin + IntelliJ IDEA), there is zero chance to ever print for debugging.
spacechild1|5 months ago
zarzavat|5 months ago
Print debugging in frontend JS/TS is literally just writing the statement "debugger;" and saving the file. JS, unlike supposedly better designed languages, is designed to support hot reloading so often times just saving the file will launch me into the debugger at the line of code in question.
I used to write C++, and setting up print statements, while easier than using LLDB, is still harder than that.
I still use print debugging, but only when the debugger fails me. It's still easier to write a series of console.log()s than to set up logging breakpoints. If only there was an equivalent to "debugger;" that supported log and continue.
b_e_n_t_o_n|5 months ago
no it's not lol. hmr is an outrageous hack of the language. however, the fact JS can accommodate such shenanigans is really what you mean.
sorry I don't mean to be a pedantic ass. i just think it's fascinating how languages that are "poorly" designed can end up being so damn useful in the future. i think that says something about design.
BobbyTables2|5 months ago
If I find myself using a debugger it’s usually one two things: - freshly written low level assembly code that isn’t working - basic userspace app crash (in C) where whipping out gdb is faster than adding prints and recompiling.
Even never needed a debugger for complex kernel drivers — just prints.
ehnto|5 months ago
Perhaps the debugging experience in different languages and IDEs is the elephant in the room, and we are all just talking past eachother.
branko_d|5 months ago
vodou|5 months ago
burnt-resistor|5 months ago
mrheosuper|5 months ago
And the print will 100% change the timing.
lucumo|5 months ago
Interesting. I usually find those harder to debug with a debugger. Debuggers change the timing when stepping through, making the bug disappear. Do you have a cool trick for that? (Or a mundane trick, I'm not picky.)
ozim|5 months ago
I am in camp where 1% on the easy side of the curve can be efficiently fixed by print statements.
DavidPiper|5 months ago
No shade, this was my perspective until recently as well, but I disagree now.
The tipping point for me was the realisation that if I'm printing code out for debugging, I must be executing that code, and if I'm executing that code anyway, it's faster for me to click a debug point in an IDE than it is to type out a print statement.
Not only that, but the thing that I forgot to include in my log line doesn't require adding it in and re-spinning, I can just look it up when the debug point is hit.
I don't know why it took me so long to change the habit but one day it miraculously happened overnight.
MangoToupe|5 months ago
Interesting. I always viewed the interface to a debugger as its greatest flaw—who wants to grapple with an interface reimplementing the internals of a language half as well when you can simply type, save, commit, and reproduce?
giancarlostoro|5 months ago
If your code can be unit tested, you can twist and turn it in many ways, if it's not an integration issue.
MangoToupe|5 months ago
ffsm8|5 months ago
burnt-resistor|5 months ago
forrestthewoods|5 months ago
No. You’re wrong.
I’ll give you an example a plain vanilla ass bug that I dealt with today.
Teammate was trying to use portaudio with ALDA on one of cloud Linux machines for CI tests. Portaudio was failing to initialize with an error that it failed to find the host api.
Why did it fail? Where did it look? What actual operation failed? Who the fuck knows! With a debugger this would take approximately 30 seconds to understand exactly why it failed. Without a debugger you need to spend a whole bunch of time figuring out how a random third party library works to figure out where the fuck to even put a printf.
Printf debugging is great if it’s within systems you already know inside and out. If you deal with code that isn’t yours then debugger is more then an order of magnitude faster and more efficient.
It’s super weird how proud people are to not use tools that would save them hundreds of hours per year. Really really weird.
spc476|5 months ago
On the development system, the program would only crash, under a heavy load, on the order of hours (like over 12 hours, sometimes over 24 hours). On the production system, on the order of minutes (usually less than a hour). But never immediately. The program itself was a single process, no threads what-so-ever. Core dumps were useless as they were inconsistent (the crash was never in the same place twice).
I do think that valgrind (had I known about it at the time) would have found it ... maybe. It might have caught the memory corruption, but not the actual root cause of the memory corruption. The root cause was a signal handler (so my "non-threaded code" was technically, "threaded code") calling non-async-safe functions, such as malloc() (not directly, but in code called by the signal handler). Tough lesson I haven't forgotten.
jennyholzer|5 months ago
nunez|5 months ago