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hrdwdmrbl | 5 months ago
While it's impossible for game developers to write code to cover every situation, AI could make general reactions possible.
It's surprising that really simple things like this haven't been tried yet (AFAIK!). Like, even if it's just the dialogue, it can still go a long way.
lmm|5 months ago
ehnto|5 months ago
Old text adventures honestly did this heaps better than modern games do, but the reality is there was a more finite action space for them and it wasn't surprising when something wasn't catered for.
theshackleford|5 months ago
I’m only aware of experimentation in making more “difficult” NPC AI which was found less enjoyable for obvious reasons, so would be interested to see why similar but different attempts down another path also failed.
anon7000|5 months ago
dclowd9901|5 months ago
I would love to see a Zelda game implement LLM dialogue for random inconsequential dialogue or relating dialogue to the game context.