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jedharris | 5 months ago
In Player of Games we see a corner of a gaming culture which partly meets this criterion but it does not have meaningful consequences outside the gaming participants (unless you count the ways the Minds use it to manipulate Gurgeh).
Maybe by this criterion utopias are impossible, since the disruption caused by exciting activities with consequences conflict too much with the optimality of the society. But I don't think anyone now can prove this would be the case.
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