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World Labs – Generate persistent, navigable, and controllable 3D worlds

18 points| dmarcos | 5 months ago |worldlabs.ai

2 comments

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dmarcos|5 months ago

Limited access beta preview

lawlessone|5 months ago

I could see this being used within an engine to keep creating a game's environment on the fly.

Perhaps with seed values and something that says "after point XYZ transition to a suburb instead of city"

Not having a whole game inside the model like some have talked about with Genie, since the models still have an object permanence problem. Actual logic , a story, a players inventory etc would still be controlled by regular code and the devs