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tsunagatta | 5 months ago
Problem is, if you’re using C++ for anything serious, like the aforementioned game development, you will almost certainly have to use the existing libraries; so you’re forced to match whatever coding style they chose to use for their codebase. And in the case of Unreal, the advice “stick to the STL” also has to be thrown out since Unreal doesn’t use the STL at all. If you could use vanilla, by-the-books C++ all the time, it’d be fine, but I feel like that’s quite rare in practice.
unknown|5 months ago
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