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yakz | 5 months ago

Doesn’t that make the wrist accessory the important part? The chunky glasses look like they’re still too early, not enough tech.

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paxys|5 months ago

That's why they are sold as a pair. The glasses are simply a screen strapped to your face. How to control it was always the real problem to be solved (and no, voice was never the answer).

jeron|5 months ago

I was one of the earliest developers to test Vision Pro after it was announced at Apple Park. My thoughts after using it for a whole day was that the hand gestures really did feel like magic, at the tradeoff of having a huge headset on your head. Costs aside, the Vision Pro is too bulky for use outside of your home.

I had the idea of wearables to solve this, as many years ago I had the Myo gesture control armband. They were very early with this product too, and from what I had read, most of that team got acquired/absorbed into Magic Leap

NitpickLawyer|5 months ago

> still too early, not enough tech.

At one point I was tracking a company researching beaming images straight on your eye. I think they were MS related, but not sure. After a while they stopped updating, so I guess that went nowhere? It seemed really promising.

jayd16|5 months ago

It's still certainly early adopter tech. We have the technology for stereo vision and augmented reality. It's just a matter of getting the display and battery and compute bill of materials in order now that they have the screen and a feasible input path.

oever|5 months ago

Meta sells your eyes and ears, not your fingers.

zmmmmm|5 months ago

i was disappointed they didn't say you could connect it to other devices too. I would buy it just as a bluetooth keyboard!

hn_acc1|5 months ago

Would you have to give Meta a non-exclusive license to every work generated using it as well? HARD PASS.