WebGPU is the only one of those I’ve really followed, but hasn’t that had a huge amount of input and changes due to other voices in the working group? That seems to contradict the simplistic picture painted above of Google just dictating standards to the industry.
dijit|5 months ago
Who knows.
Not us, we’ll never know.
pjmlp|5 months ago
And to those rushing out to point out the excuse part about OpenGL on Mac not having support for compute, WebGL already back then wasn't backed up by OpenGL on all platforms, see Windows (DirectX), PlayStation (LibGNM).
Also eventually Safari also moved their WebGL implementation from OpenGL to Metal, and Chrome did as well, replace their WebGL to run on top of Metal on Mac.
So not really that much of a problem regarding the state of OpenGL on Mac as "required" implemenatation layer for WebGL.