Are you sure that the jankiness you describe is not related to you not being close enough to the enemy for it to count as a point blank hit? The engine does a simple distance check which is rather unforgiving, and if you utilize the range your melee weapon affords you, you will fail this point black attack check. This is just a guess on my part, but it's the #1 reason I've seen people be perplexed at seemingly inconsistent melee stealth takedown behavior.If you first push yourself as close as you can get to the enemy model and attack the general area of their torso, it works every single time. But again, this is just me taking a guess as to what the problem you're referring to is!
LarsDu88|5 months ago
It makes the difficulty curve super inverted
SJC_Hacker|5 months ago