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joz1-k | 5 months ago
This is a very condescending statement. In fact, for most software, when given the option of a full rewrite from C/C++ to another language, Rust is usually the least reasonable option. Fully automatic memory-managed languages should be considered first.
> People who actually use Rust known it is worth to rewrite C/C++ software in Rust, either the whole or part by part.
A full rewrite is not a feasible option for many large projects, and Rust does not make it easy to rewrite C++ code piece by piece, as the linked article clearly explains.
It's not true that developers don't like full rewrites. Most often, it's the path most developers would choose if they had enough time and funding. But in reality, you don't get either of those two.
And even if you are willing to do a full rewrite, your project probably has non-trivial dependencies on large, mature C++ libraries. You are not going to rewrite those. This is why more new projects are started in C++ every day than in Rust.
digitalPhonix|5 months ago
If the software was originally written in C/C++ based on some performance reasons (avoiding GC/being in control of boxing/being in control of when to use vtables etc.) then what would be more reasonable options?
> Fully automatic memory-managed languages should be considered first.
Those languages have existed for 20+ years so if they were ruled out as part of the original decision making then they probably still aren't applicable.
pjmlp|5 months ago
Plenty of software has been written in C or C++, only because they were the only compiled languages known to the authors.
Having said this, Go, D, Swift, OCaml, Haskell, Common Lisp, C#, F#, Java (with GraalVM, OpenJ9).
All of them offer ways to do AOT compilation and use value types, granted Java is too verbose using Panama for that, and one is better of choosing one of the others.
thw_9a83c|5 months ago
There are huge C++ code bases that are 15+ years old and are still actively maintained because the cost of a rewrite is too high for something that still solves the problem well enough.
Most of the large C++ projects I've worked on were written in C++ because it was the most common and mainstream language given the CPU and memory constraints of that time. We have significantly more powerful CPUs now, especially considering multicore computing, and easily 5-10x more RAM than 15 years ago. Java/Kotlin, C#, Go, TypeScript, Swift etc., are perfectly applicable to many more problem domains where C++ once dominated. I can easily agree that many C++ projects would be better off transitioning to a fully garbage-collected language than to Rust.
lelanthran|5 months ago
They were ruled out when the RAM/CPU budget per $SERVER could have been an expensive 4GB/2-core for a complex server processing transactions in real-time.
Today, that same complex server can cheaply run on a 48GB/6-cpu server. Those performance constraints for exactly the same $FUNCTIONALITY are such a low hurdle, dollar-wise, that it makes no sense in most applications of this heuristic.
ViewTrick1002|5 months ago
Of which none has solved concurrency. Some like Java prevents UB but garbage data will still be produced if you don’t diligently protect the access of the shared data.
writebetterc|5 months ago
thrance|5 months ago
Why? If it was written in C++, there's a good chance it was so for performance reasons. You wouldn't want to throw that away with a GC.
joz1-k|5 months ago
I agree. But imagine that games like Doom or Quake would have been unthinkable if they weren't fully written in C/C++. Now, however, we have 3D game engines like Unity that expose a C# API for game logic scripting, and it seems to work just fine. Performance is becoming less of a concern for more and more problem domains.
tormeh|5 months ago
Narew|5 months ago
lelanthran|5 months ago
I doubt it. You can use C libraries from Rust, and emit C libraries in C++.
> because they themselves don't want to learn a new thing or because they don't want their employees spending time learning a new thing.
Whining about others not wanting to learn when you could have learned how Rust FFI works is, really, hilarious :-)
unknown|5 months ago
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