Hey, thank you, that's a nice one. I added the change to the Shadertoy version with your credit. I will add a note/update on the blog and demo page later. Thanks again :)
Ah, someone reported this to me today, but I must admit I have no idea how to address the issue. Currently the canvas animations are stopped when out of context, but yeah they have to be loaded.
Ah nice for noticing d!=0 is d>0. Not sure how I missed the multiplication to get rid of the vector form; I guess I was too obsessed with the x-x trick...
I added your changes to the Shadertoy version with your HN nickname. I'll integrate it to the original later.
recursive|5 months ago
lifthrasiir|5 months ago
ux|5 months ago
vintermann|5 months ago
ForHackernews|5 months ago
ux|5 months ago
bangaladore|5 months ago
> WARNING: Too many active WebGL contexts. Oldest context will be lost.
ux|5 months ago
The code on the blog is pretty simple and naive (I'm not a webdev): https://github.com/ubitux/scripts/blob/main/share/blog/shade...
Any suggestion on how to address the issue is welcome.
Note: I don't have any Windows machine to test with
user1093298|5 months ago
What am I saying? Fine? It's freaking awesome.
samwhiteUK|5 months ago
mkbosmans|5 months ago
ux|5 months ago
I added your changes to the Shadertoy version with your HN nickname. I'll integrate it to the original later.
Thanks!
sgarland|5 months ago
mielioort|5 months ago