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lblack00 | 5 months ago
I've been playing guitar for a little under 6 years and ran into the common problem among many intermediate guitarists fall into, which is stagnating into a plateau at a certain BPM.
The most effective solution I've found is to take the top speed hit playing a chunk of a lick and simply increase it 20-50 BPM past that limit, attempting one's best to stay in tempo. Regardless of how sloppy it sounds. Then roughly halve that increased addition of BPM, it will become relatively easier to play. For example, if you are stuck at 120 BPM, upping it to 150 BPM with sloppy attempts, then dropping it back down to 130-140 BPM.
I've gone cleanly from alternate picked 140 BPM triplets to 220 BPM triplets in two months after being stuck at 140 BPM for over a year with this method. Sometimes even hitting 280 BPM triplets when I have the focus and time for it.
Even then, I want a more consistent, and variable way of customizing a practice session using a metronome from a hobbyist perspective without using a DAW. With a simpler interface for doing so. As well as encourage with said method above for other guitarists in the pursuit of speed.
elevation|5 months ago
Anyone who can read a guitar tab can play the notes of "Superstition" by Stevie Wonder. But simply playing the notes against a metronome sounds mechanical -- the song only comes to life when you get the timings right (both the note attack and decay have to be timed for a "swing.") A good swing will practically force your audience to start dancing to your music -- it's magical! But it's very difficult to learn because regular metronome practice won't achieve it.
If you're measuring "rush and drag" against a straight metronome, could you also measure against a swung time, perhaps against timings extracted from in-the-pocket songs we know and love?
lblack00|5 months ago
That's fair, essentially why I put "shred" in quotes originally is that shredding guitar isn't necessarily playing fast. You laid out a nice example with Superstition for that.
I don't see why that couldn't be implemented in some way (accenting specific notes and different sustain times).
What would be difficult is quantifying note attack exactly for XYZ's riff sections. I.e., what constitutes a relative baseline pick attack and the target pick attack. If we are using a float and define the "normal" attack as 0.5, then how do we know, for example, the first or fifth note in the iconic Superstition riff is 0.85? Is it empirical?
Either way, that is a lovely insight I will consider. Matching another guitarist's intonation down to a tee can be extremely difficult, but very rewarding.
UweSchmidt|5 months ago
Is there any way to get notified when your app is done, or do you have a name for it already so we can search for it in a couple weeks?
lblack00|5 months ago
Just published the waitlist[1], the app will be called ShredBlocks.
[1]: https://shredblocks.app/
jsd1982|5 months ago
lblack00|5 months ago
Yes, not a new technique by any stretch of the means. AFAIK John Petrucci takes a less aggressive approach with raising BPM. Funnily, Shawn Lane goes into a very similar methodology >30 years ago[1].
[1]: https://youtu.be/dpLDN1QCkQM?t=112
boars_tiffs|5 months ago
lblack00|5 months ago
Unfortunately not a sequencer, which would be a programmable set of a series of blocks with different tempos, time signatures, subdivisions, etc., played in single sequence.
bix6|5 months ago
lblack00|5 months ago
I have most of the UI done for sequencing. Workflows for speed building and metronome sequencing will be completely free, which is also a top priority for me to get out the door first.