Hey, thank you, that's a nice one. I added the change to the Shadertoy version with your credit. I will add a note/update on the blog and demo page later. Thanks again :)
Yeah. If you want implicit conversion, you need to specify a constructor like float(cond), but that would be longer than the ternary form. I thought about using a vec3() but vec3(...).x is still too long and using the vec3 directly doesn't look viable. Declaring a bool adds more characters as well. There is also step() giving the same number of chars: a=step(.001,h), but it's not more optimal: https://iquilezles.org/articles/gpuconditionals/
If you see a way to make it shorter, feel free to share :)
zahlman|5 months ago
ux|5 months ago
If you see a way to make it shorter, feel free to share :)