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noone_youknow | 5 months ago
For all the reasons stated in the link from the README [1] and agreed by the author, this project should not be followed if one wants to gain an understanding of the design and implementation of operating systems for modern systems. Following it will likely lead only to another abandoned “hello world plus shell” that runs only in emulation of decades old hardware.
My advice is get the datasheets and programmers’ manuals (which are largely free) and use those to find ways to implement your own ideas.
shetaye|5 months ago
Disclaimer: I'm on the teaching team
[1]https://github.com/dddrrreee/cs140e-25win
firesteelrain|5 months ago
zeroq|5 months ago
zeroq|5 months ago
Maybe it's a matter of marketing the product and managing expectations, but many of these projects are A ok being "legacy and obsolete" just for the sake of simplicity for introducing basic concepts.
Let's take two random examples.
(1) "let's create 3D graphics from scratch" It's quite easy to grab "graphics gems" and create a comprehensive tutorial on software renderer. Sure it won't be practical, and sure it will likely end on phong shading, but for those wanting to understand how 3d models are translated into pixels on screen it's way more approachable than studying papers on nanites.
(2) "let's crate a browser from scratch" It's been widely discussed that creating a new browser today would be complete madness (yet there's Ladybird!), but shaving the scope, even if it wouldn't be able to run most modern websites would be a interesting journey for someone who'd interested in how things work.
PS. Ages ago I've done a Flash webpage that was supposed to mimic a desktop computer for ad campaign for tv show. Webpage acted as a personal computer of main character and people could lurk into it between episodes to read his emails, check his browser history, etc. I took it as a learning opportunity to learn about OS architecture and spent ungodly amount of unpaid overtime to make it as close to win3.1 running on dos as possible. Was it really an OS? Of course not, but it was a learning opportunity to get a grasp of certain things and it was extremely rewarding to have an easter egg with a command.com you could launch and interact with the system.
Would I ever try to build a real OS. Hell no, I'm not as smart as lcamtuf to invite couple friends for drinks and start Argante. :)
remexre|5 months ago
spuz|5 months ago
sparkie|5 months ago
The issue with x86_64 is that you need to understand some of the legacy "warts" to actually use 64-bits. The CPU does not start in "long mode" - you have to gradually enable certain features to get yourself into it. Getting into 32-bit protected mode is prerequisite knowledge to getting into long mode. I recall there was some effort by Intel to resolve some of this friction, breaking backward compatibility, but not sure where that's at.
The reason most hobby OS projects die is more to do with drivers. While it's trivial to support VGA and serial ports, for a modern machine we need USB3+, SATA, PCI-E, GPU drivers, WIFI and so forth. The effort for all these drivers dwarfs getting a basic kernel up and running. The few novel operating systems that support more modern hardware tend to utilize Linux drivers by providing a compatible API over a hardware abstraction layer - which forces certain design constraints on the kernel, such as (at least partial) POSIX compatibility.
noone_youknow|5 months ago
The primary issue with most tutorials that I’ve seen is they don’t, when completed, leave one in a position of understanding “what’s next” in developing a usable system. Sticking with x86_64, those following will of course have set up a basic GDT, and even a bare-bones TSS, but won’t have much understanding of why they’ve done this or what they’ll need to do to next to support syscall, say, or properly layout interrupt stacks for long mode.
By focusing mainly on the minutiae of legacy initialisation (which nobody needs) and racing toward “bang for my buck” interactive features, the tutorials tend to leave those completing it with a patchy, outdated understanding of the basics and a simple baremetal program that is in no way architected as a good base upon which to continue toward building a usable OS kernel.
wmf|5 months ago
Gunax|5 months ago
If i wanted to learn just so i have a concept of what an os does, what would you recommend?
I'm not trying to write operating systems per se. I'm trying to become a better developer by understanding operating systems.
AbbeFaria|5 months ago
The good folks at MIT were gracious enough to make it available for free, free as in free beer.
I did this course over ~3 months and learnt immeasurably more than reading any blog, tutorials or textbook. There’s broad coverage of topics like virtual memory, trap processing, how device drivers work (high-level) etc that are core to any modern OS.
Most of all, you get feedback about your implementations in the form of tests which can help guide you if you have a working or effective solution.
10/10 highly recommended.
kragen|5 months ago
lock1|5 months ago
I am an occasional uni TA that teaches OS and I use littleosbook as the main reference for my own project guidebook.
It's a decent warm-up project for undergraduates, giving them a first-hand experience programming in a freestanding x86 32-bit environment.
userbinator|5 months ago
signa11|5 months ago
fwiw, xv-6, the pedagogical os has migrated to it.