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garyrob | 5 months ago
I expect that's exactly what they have in mind. If they're successful, Meta's project will be to Apple's what early MP3 players were to the original iPod.
The jury is out on whether Cook can pull it off.
garyrob | 5 months ago
I expect that's exactly what they have in mind. If they're successful, Meta's project will be to Apple's what early MP3 players were to the original iPod.
The jury is out on whether Cook can pull it off.
cosmic_cheese|5 months ago
The main hurdle Apple faces is bringing costs down and improving the AVP's form factor, both of which are well within their capabilities.
spookie|5 months ago
Hint: being able to grab a well balanced headset that is so easy to put on as a cap. This makes you not think if you are going to watch or play in VR, you just do it.
wkat4242|5 months ago
It doesn't really describe the companies' different abilities but the design goals. The quest 2 was clearly 'make it as cheap as possible so lots of people can buy it' and the AVP's was 'make it as good as it can be, price is not a factor'
Still though, both products eventually get stuck at the same point: a killer usecase. Neither has a compelling reason to actually want to put it on. There's very few things that are better in VR and the ones that are are really niche. I personally love VR gaming and stimulations. I love VR for it and I use it a ton. But those are pretty niche.
But socialising in VR is not really a great user experience despite most of meta's focus going there. And Apple? They don't really have any usecase that shines. Maybe watching movies but even that works better on an actual TV as you can share the experience with others.
petre|5 months ago