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bengarney | 5 months ago
My argument isn't that C# is bad or performance is unachievable. It's that the mental overhead to write something that has consistent, high performance in C/C++ is very low. In other words, for the amount of mental effort, knowledge, and iteration it takes to write something fast + maintainable in C#, would I be better served by just writing it in C/C++?
The linked assembly is almost certainly non-optimal; compare to -O3 of the C version: https://godbolt.org/z/f5qKhrq1G - I automatically get SIMD usage and many other optimizations.
You can certainly make the argument that if X, Y, Z is done, your thing would be fast/faster. But that's exactly my argument. I don't want to do X, Y, Z to get good results if I don't have to (`return ref Unsafe.Add(ref MemoryMarshal.GetArrayDataReference(array), (nuint)index);` and using/not using `[MethodImpl(MethodImplOptions.AggressiveOptimization)]` are non-trivial mental overhead!).
I want to write `foo.bar` and get good, alloc free, optimized results... and more importantly, results that behave the same everywhere I deploy them, not dependent on language version, JIT specifics, etc.
If I was operating in a domain where I could not ever take the C/C++ path, these features of C# are of course very welcome. And in general more power/expressiveness is very good. But circling back, I wonder if my energy is better spent doing a C version than contorting C# to do what I want.
buybackoff|5 months ago