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phil294 | 4 months ago

I see where you're coming from, but "on a phone" hasn't been a valid qualifier for performance benchmarks for a long time. Phones and their GPUs are ridiculously powerful nowadays. We've been smoothly running 3D apps on GPUs with orders of magnitude less MFLOPS 20 years ago already. Apps and games with far more going on than blurry glassy alarm clock, albeit somewhat less beautiful. When I run Fluid Glass on a 10 year old laptop with an integrated GPU and move my cursor, I'm seeing less than 10 FPS. When will we finally start readjusting our expectations for "fast" software and stop blindly following Wirths law?

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