(no title)
tcbawo | 4 months ago
Regarding your fourth point, sometimes an architecture can be vastly simplified if the source of information can abstracted away. For example, invoking a callback from a TCP client, batch replay service, unit test, etc. Sometimes object oriented design gets in the way.
To your first point, I think RAII and architecture primarily address this. I'm not sure that I see callback implementation driving this. Although I have seen cancellable callbacks, allowing the receiver to safely cancel a callback when it goes away.
mwkaufma|4 months ago
Common implementations are a function pointer + void* pair, which in most debuggers just show you two opaque addresses. Better to include a info block -- at least in debug builds -- with polymorphic type pointers that can actually deduce the type and show you all the fields of the receiver.
>> sometimes an architecture can be vastly simplified if the source of information can abstracted away.
"sometimes" is doing a lot of heavy lifting here. That's my whole point -- more often than not I see some type of homespun functor used in cases that are _not_ simplified, but actually complicated by the unnecessary "plumbing."
>> RAII and architecture primarily address this
If the receiver uses RAII to clean up the callback, then you've reintroduced the "type-intrusiveness" that functors are meant to avoid...?
tcbawo|4 months ago
This has not been my experience. But I haven't needed to deal with RTTI disabled.
By RAII, I mean using destructors to unregister a callback. This covers 99.9% of use cases. Generally callback registration is not where you really want type erasure anyways.