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popcar2 | 4 months ago
Version 2.4 which is almost out doubles down on it being a high skill racing game with even more mechanics... Gaining "amps" when dealing damage, going into overdrive, "ring bail" which is dropping all your coins for a boost and can cancel spinning out, "neutral drift" where you lose less speed when drifting without steering...
I don't know what's going on at this point. I just want to hold forward and drift.
gcr|4 months ago
The result isn't quite a kart racer and isn't quite a fighting game, it's...some mix in between, where the difference between coming in first and being in fourth requires knowing that (say) directional influence is reversed while you're teching banana peel spinouts, or how your boost frames are preserved if you cancel your sliptide wavedash around a tight corner, etc etc. The skill ceiling is ridiculously high. For online play, so is the skill floor.
In all honesty I don't think it quite "works" for mass consumption...but it's not meant to! This corner of design space is built by those who love the genre they've made, so to hell with mass consumability anyway. I personally find the experiment fascinating and rewarding to learn. Certainly do check it out.
guizadillas|4 months ago