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Lwerewolf | 4 months ago

Would you mind linking some articles or hinting towards techniques used to "coerce" the choosing of ray sample directions so that noise is minimized even in very "specular" scenes? Sorry for the lack of proper terminology on my end, I've been out of the loop for a very long time, but I assume that's where the majority of the tricks are - I suppose the rest is mostly intersection check accelerations (i.e. BVH).

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omcnoe|4 months ago

The modern state of the art for realtime is ml denoisers, taking noisy pixel data from multiple frames, plus other associated data eg velocity vectors of geometry, depth data etc. and using it to produce a perfectly denoised image.

Sohcahtoa82|4 months ago

"perfectly" is doing some heavy lifting here.

Right now, I'm heavily into Cyberpunk 2077. I've got an RTX 5090, so I can turn all the details, including the ray tracing, to their maximum settings. It's absolutely gorgeous (Especially on my 4K HDR OLED monitor), but if you look really closely, you can still see the evidence of some shortcuts being taken.

Some reflections that are supposed to be a bit rough (like a thin puddle in the road) may appear a bit blurry as I'm walking, but will come into better focus when I stop. My guess is that as I'm moving, the angles of the rays being reflected change with every frame, making the data very noisy. Once I stop, they become consistent, so the reflection becomes clear.

namibj|4 months ago

Metropolis light transport is a big one.