Curious if Meta will ever recoup its investment into VR/AR? A quick Google search indicates Meta has invested north of $100 billion into this tech. The public just doesn't seem that interested in VR/AR. A very small percentage of my family and friends even own a VR headset. Most people are busy and don't have time to strap on a headset when they get home. If gaming / "the metaverse" is the cornerstone of VR, why are almost all gamers playing on a PC or console? And on the AR front, has anyone actually seen anyone out-and-about wearing those Meta AR glasses? Anyone remember Google glass? What happened to Magic Leap?It's unsual, if you would have asked me 15 years ago- I would have told you _absolutely_ VR/AR would be huge. It just hasn't been the case. People don't want to wear headsets and there's nothing that the AR glasses can do that my phone can't. The whole thing has become a money blackhole.
rhubarbtree|4 months ago
Here’s the thing, though. To experience VR properly, you need to be able to walk arbitrarily through space. And houses are small. It sounds stupid and people have proposed solutions like rolling floors, but it’s actually not stupid. Sometimes a technology has a fundamental flaw (hello, there, hallucinating LLMs) which really does mean most of the value is unrealisable.
VR needs neural interfaces. Until then it’s going to be a minor sport.
The short term solution to this is AR. You can walk arbitrary distance subject to physical constraints you can navigate. This will drive the industry forward until neural interfaces are ready. Apple are right with Vision Pro, it’s absolutely amazing for a first product, but like the Newton they are just miles ahead of the curve, too far ahead.
* fortunately for AI companies, hallucinations simply require conceptual developments to fix - they’re not a hard constraint. They just need to stop overfocusing on scale.
AppleBananaPie|4 months ago
Unfortunately I've been waiting for 10 years now and it still hasn't happened :(
iamleppert|4 months ago
Most people who play video games do so as a leisure activity. It works because it allows you to be put into a world that requires little physical exertion - just eye/hand coordination. You don't need to to use your legs to jump in a video game. You don't even need to have legs.
In the vision of VR you're selling, it requires getting up and doing a lot of physical movement. The bulk of most gamers just want to play their game after work or school and relax. Most of my friends feel the same way about VR as they did when I was young and wanted them to play with the NES power pad when I was younger.
There are better, more entertaining options available on the 2D screen that don't require much physical movement. In fact, I'd say that anything other than eye/hand movement distracts from game play. "Jumping" in the video game isn't fun because you actually have to jump, it's fun because you don't. And that's a feature that appeals to people who will never be appealed to VR.
zigman1|4 months ago
This is why racing games are such a good use case for the VR. Seems to me it is the only place where VR is used regularly
armchairhacker|4 months ago
vrighter|4 months ago
cbolton|4 months ago
How would that solve the walking problem?
mrtksn|4 months ago
Even when have indistinguishable from reality visuals the illusion falls apart the moment you try to touch it. The fidelity through buttons is rudimentary and through hand tracking is non existent. The suspension of disbelief isn't there, humans fingers are incredibly sensitive and dexterous and we are trained whole life all the time to know how things feel. AI/AR isn't going to have any success without solving that.
icelancer|4 months ago
https://www.youtube.com/watch?v=Oad_t6k3w5c
fcatalan|4 months ago
jl6|4 months ago
doctorhandshake|4 months ago
unknown|4 months ago
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figassis|4 months ago
bambax|4 months ago
But I never use it. I don't really see the point. It's heavy on the head for no real benefit.
I'm kind of happy I have it though. I open it every six months to see if there's anything new. I'm going to try this Hyperscape just in case...
Gigacore|4 months ago
mike_prixe|4 months ago
anakaine|4 months ago
It could make sense selectively during construction, mining, etc, but even then its a sometimes thing and it needs to be completely unobtrusive. Meta dont seem to be aiming towards or catering to this.
rhetocj23|4 months ago
Antibabelic|4 months ago
krapp|4 months ago
VR probably hit its peak with VR Chat, and AR probably hit it with Pokemon Go. Just as we're never getting the Jetson's future with Rosie the Robot, but we do get roombas, we're never getting the cyberpunk future where everything happens in VR, but we do get furries hanging out in digital Taco Bells.
rkomorn|4 months ago
One of the things I very much hoped for was to be able to "hang out" with friends who have grown geographically distant in a space that felt more our own.
But I don't think that makes it truly "huge" in a mass market way unless it's at a very affordable price point.
There are some pretty cool AR demos out there too, but for me they're not worth wearing the headsets I've seen.
k__|4 months ago
paulmooreparks|4 months ago
AngryData|4 months ago
martindbp|4 months ago
frumplestlatz|4 months ago
What’s different this time?
computerthings|4 months ago
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