The moment I have been waiting for: Top 1% player in all scenarios, both Mini Metro and Motorways. AMA.
No, they are both really fun (and highly addictive in my case). I like that you can do a scenario in 30-ish minutes (and even pause if you need to). I personally prefer Motorways over Metro, but alas, both highly recommended. Fantastic game design.
One catch is that riders only need to get a particular "shape" of station (roughly analogous to residential, commercial, industrial, stadium, etc). That is to say, they normally don't insist on going to a particular station. Also and it's free in time, money, and political captial to change routes. The model is, I feel, slightly too simple to feel like real transport infra. That doesn't stop it being hella fun though.
I had fun with Mini Metro for a while, but in the long run it's a really frustrating game, because it always ends in failure - you start with a few stations and a few lines, but the game keeps throwing more and more passengers at you until you end up frantically trying to plug the holes in your network or "rewiring" it on the spot, and sooner or later everything inevitably blows up in your face. Plus of course it's wildly unrealistic with the way you are able to just delete your existing "tracks" and instantly construct completely new connections between your stations out of thin air, or just "teleport" trains/carriages from one line to another.
Paid, installed it on Linux and played for 5 minutes. Overall impression: game has potential but is early beta-quality at the moment, especially in UI. I will be waiting for updates to polish things up.
* Map tile rendering is laggy; edges of map are constantly unrendered when rotating the view.
* UI seems not very well thought-out, lots of modality for no good reason. Why do I need to turn off population density view before I can build a station?
* Controls non-intuitive - where exactly do I have to click to connect two stations with a track? (It somehow worked once, and I was unable to repeat it.)
* Undo / Ctrl-Z doesn't work (cannot undo deletion of tracks or station).
* Tutorial hints for some reason always point to a fixed coordinate on your screen rather than a location on the map, so if you zoom or pan, the hint for where to build will now point to a completely different map location. With no way to return to the original location. Is that intentional? Why?
* Can we get names of water bodies, major landmarks, major streets on the map? It would add a lot of character.
I'll be entirely honest here, this kind of game is generally up my alley but I clicked off when I came across the list of available cities to build in being exclusively in the US. Not even a fictional playground for messing around in the engine, just "US primacy or bust", doesn't inspire confidence for a full release down the line. Not that I don't understand why it's like this, pulling the required real-world data is hard enough as it is, but it will limit the market I think.
It's US focused because it uses US Census data to be very realistic and uses US open map data for the map. The dev tried to do Canada but couldn't get it working properly because Canadian census data is weird. I've heard someone from Germany managed to use some work arounds to get the game earlier than anyone else and modded in Berlin
> but I clicked off when I came across the list of available cities to build in being exclusively in the US.
Huh. I feel like the average US city would require a very different _sort_ of metro to the average European or East Asian city, if it even had the density to make it work at all. Like, more diversity in city types would make it a more interesting game.
Does any US city besides NYC even have a full subway network (vs one or two lines?)
Well, I recognize this is a joke. I would enjoy having a simulation where you inherit and hold poorly maintained subway system like the Boston MBTA and have to bring it back to health with all the challenges these systems face
This was my first thought when it stressed realism. Dealing with red tape, bureaucracy, zoning issues, opposition from citizens and local officials, etc.
Yeah, I think it's way too expensive if you're not using USD. It's +70% more than the price of the current Factorio steam price in my local currency. And with 40$ for the steam release, it has to be higher than Factorio post-conversion (current Factorio USD price is 35$).
It's a hard sell for me, considering Factorio has a ton of actively developed mods (cough Space Exploration 0.7 cough), a demo, and in early access era it's cheaper and insanely polished.
From a quick glance, I'm not sure whether it's a fun game or not, as realism tends to be not fun. Requiring an internet connection for map tiles also sounds not good for offline play.
Well, I'll wait for reviews when it's out before deciding then.
At $30, I've got a lot of expectations. At $40, I've got a lot more. Neither of those price points are the impulse buy for "it might be a nice game that I could waste a few hours on." It's competing with things like Satisfactory and Factorio for promise of enduring in my library gaming.
This feels something closer to Puffin Planes ($12), Rail Route ($25), Station Flow ($18).
The difference between $25 and $30 isn't too much, but there's another significant hurdle to get up to a perceived $40 value.
It does look interesting, but for a purchase at that price point, I'm going to need to feel that its worth more than a weekend or two of gaming and something that will be a game that I want to pick up again after a month or two away from it.
Anyone know how big the bay area map is? Would be neat to build dream BART, including north bay and San Joaquin valley.
EDIT: Nevermind, purchased and answered my own question. Outer cities included going clockwise from north bay: Novato, Vallejo, Benicia, Brentwood, Livermore, Santa Teresa, Los Gatos, the full peninsula northward starting from Half Moon Bay. So a good amount, but missing some outer commuting areas like Santa Rosa, Fairfield, Tracy, Gilroy.
1st, we have Steam. That's where I and most people buy games. 30$ for a random exe is going to be really inconvenient.
Launch it on Steam at the same time, or at a minimum promise a key.
It's also not clear why it's just a bunch of American cities, if you're pulling the data from Google anyway, any city ( within reason) should work. If you need additional data, let users add it.
They said they pulled commuter data from the census and another source. They'd need to get a few datasets from other countries to pull it off that aren't in google maps.
In the FAQ they explain that they use US federal data for the population simulation, including home and workplace locations, college student counts, and flight information from the FAA.
I’ve been following this game on twitter, and I’m probably going to lose my entire weekend to playing it. We need more sweaty simulators like this—the genre doesn’t have enough entries.
Their terms are that you can't sell *Steam keys* for cheaper than the game is listed for on Steam.
There is a class-action lawsuit on this that's been ongoing for half a decade now, but as far as I can tell the plaintiffs have not been able to produce any actual contract text supporting this claim. The closest their filings come is some random customer support rep.
I wonder how the terms of that work exactly in practice. For example I'm pretty sure Humble Bundle includes games that are on Steam every now and then, with a pretty solid discount if you consider what you get for your money.
I love these kind of games, but 40$ is incredibly expensive. I hope the price on Steam is at least region adjusted. As long as it is US cities I am out anyway.
Not a demo necessarily but Miles In Transit - a delightfully nerdy public transit YouTuber - did a live stream playing the game early a couple of days ago: https://www.youtube.com/watch?v=x3RrlV9YrS4
I think the dev said maybe in the future, but currently (i think) all the population simulation stuff is tightly coupled with US Census data so this initial release doesn’t support international cities yet
please add "super hard mode in germany" - you want to build new station? fill out 120423423 forms, 10 years of waiting, 35 lawsuits from NIMBY retirees, 312 lawsuits from environment protection agency, and after thats passed you run out of money or baloon your initial budget 10x.
Pft. Dublin's first underground metro (you could maybe vaguely argue that the surface-level/elevated DART is a metro-alike; it fits into the same not-quite-commuter-rail category as an S-Bahn) just finally got its railway order (planning permission), 24 years after it was first proposed and 17 years after the first application (though the south surface portion will not be built, as it would have required the closure of like three level crossings of the existing tram line that it would have used, and enough people complained that they gave up). All going well, it will be done around 2035, but realistically there will probably be a judicial review or two which will knock it back to 2040. All this is assuming that there isn't another recession; if there is funding will of course immediately be withdrawn.
Laughs in American. You can do all of that and one Karen who lives 300 miles from the project site and who has time to attend a 10am meeting on a random Tuesday gets the whole thing shut down.
Yep. $30 is a big ask (especially for such a visually simple game), and the prospective customer has to decide if they're interested based off a threadbare list of features and 6 screenshots.
Is this game actually ready, or is it a pre-purchase where you pay now and get it when it's done? The splash page seemed to be giving me mixed messages, but dearth of screenshots/video makes me think the latter? A bit sketchy to take people's money for a pre-pay for an unfinished game without being entirely clear that's what's happening? Or it obvious to gamers?
It would be great if they had a version of this where you had to progress through sampling soil, union negotiations, working with city planners, and then the actual digging with all the delays of machinery, strikes, planning issues, NIMBY's and such.
This looks great, I hope you can include European capitals at some point. I've always wondered what the actual cost and layout would be in some of the cities I've lived in that don't have a subway.
Not too familiar with any games in this category, but I’ve been vaguely following development of this game on Twitter and one of the more interesting features is the passenger demand stuff is based off of current US census metrics about commuting methods, so I imagine this is probably better than NIMBY rails in that regard
tantalor|4 months ago
https://dinopoloclub.com/games/mini-metro/
jstummbillig|4 months ago
No, they are both really fun (and highly addictive in my case). I like that you can do a scenario in 30-ish minutes (and even pause if you need to). I personally prefer Motorways over Metro, but alas, both highly recommended. Fantastic game design.
etrautmann|4 months ago
Y_Y|4 months ago
One catch is that riders only need to get a particular "shape" of station (roughly analogous to residential, commercial, industrial, stadium, etc). That is to say, they normally don't insist on going to a particular station. Also and it's free in time, money, and political captial to change routes. The model is, I feel, slightly too simple to feel like real transport infra. That doesn't stop it being hella fun though.
squeedles|4 months ago
rob74|4 months ago
_vqpz|4 months ago
pm2222|4 months ago
mdtrooper|4 months ago
KolibriFly|4 months ago
unknown|4 months ago
[deleted]
tetromino_|4 months ago
* Map tile rendering is laggy; edges of map are constantly unrendered when rotating the view.
* UI seems not very well thought-out, lots of modality for no good reason. Why do I need to turn off population density view before I can build a station?
* Controls non-intuitive - where exactly do I have to click to connect two stations with a track? (It somehow worked once, and I was unable to repeat it.)
* Undo / Ctrl-Z doesn't work (cannot undo deletion of tracks or station).
* Tutorial hints for some reason always point to a fixed coordinate on your screen rather than a location on the map, so if you zoom or pan, the hint for where to build will now point to a completely different map location. With no way to return to the original location. Is that intentional? Why?
* Can we get names of water bodies, major landmarks, major streets on the map? It would add a lot of character.
hatsuseno|4 months ago
Thunderwolf08|4 months ago
rsynnott|4 months ago
Huh. I feel like the average US city would require a very different _sort_ of metro to the average European or East Asian city, if it even had the density to make it work at all. Like, more diversity in city types would make it a more interesting game.
Does any US city besides NYC even have a full subway network (vs one or two lines?)
wyan|4 months ago
rjh29|4 months ago
fragmede|4 months ago
markus_zhang|4 months ago
OK nvm my congratulations to the game designer!
jjmarr|4 months ago
https://wiki.openttd.org/en/Manual/Local%20authority#bribe-t...
vgr-land|4 months ago
gs17|4 months ago
al_borland|4 months ago
KolibriFly|4 months ago
richwater|4 months ago
lock1|4 months ago
It's a hard sell for me, considering Factorio has a ton of actively developed mods (cough Space Exploration 0.7 cough), a demo, and in early access era it's cheaper and insanely polished.
From a quick glance, I'm not sure whether it's a fun game or not, as realism tends to be not fun. Requiring an internet connection for map tiles also sounds not good for offline play.
Well, I'll wait for reviews when it's out before deciding then.
shagie|4 months ago
This feels something closer to Puffin Planes ($12), Rail Route ($25), Station Flow ($18).
The difference between $25 and $30 isn't too much, but there's another significant hurdle to get up to a perceived $40 value.
It does look interesting, but for a purchase at that price point, I'm going to need to feel that its worth more than a weekend or two of gaming and something that will be a game that I want to pick up again after a month or two away from it.
mjrpes|4 months ago
EDIT: Nevermind, purchased and answered my own question. Outer cities included going clockwise from north bay: Novato, Vallejo, Benicia, Brentwood, Livermore, Santa Teresa, Los Gatos, the full peninsula northward starting from Half Moon Bay. So a good amount, but missing some outer commuting areas like Santa Rosa, Fairfield, Tracy, Gilroy.
aizk|4 months ago
Krasnol|4 months ago
999900000999|4 months ago
But this is a very weird way to sell a game.
1st, we have Steam. That's where I and most people buy games. 30$ for a random exe is going to be really inconvenient.
Launch it on Steam at the same time, or at a minimum promise a key.
It's also not clear why it's just a bunch of American cities, if you're pulling the data from Google anyway, any city ( within reason) should work. If you need additional data, let users add it.
Maybe on steam I'll buy it
mcdonje|4 months ago
They said they pulled commuter data from the census and another source. They'd need to get a few datasets from other countries to pull it off that aren't in google maps.
rustystump|4 months ago
Now excuse me, my Pather friends called and there is a colony using ai which must be purged by Lud’s holy fire.
ReliantGuyZ|4 months ago
https://www.subwaybuilder.com/simulation
xboxnolifes|4 months ago
cptcobalt|4 months ago
KolibriFly|4 months ago
q_andrew|4 months ago
jsnell|4 months ago
There is a class-action lawsuit on this that's been ongoing for half a decade now, but as far as I can tell the plaintiffs have not been able to produce any actual contract text supporting this claim. The closest their filings come is some random customer support rep.
Etheryte|4 months ago
ivanjermakov|4 months ago
noer|4 months ago
guywithahat|4 months ago
Shin--|4 months ago
Krasnol|4 months ago
RimWrld, a game with a small dev team but seemingly endless potential is $28.00 for the base game.
I can't imagine how this game could justify those $40.
codyklimdev|4 months ago
Mario970|4 months ago
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gnarlouse|4 months ago
AndrewHart|4 months ago
https://x.com/colin_d_m
roundRiver|4 months ago
https://www.openstreetmap.org/about
roscas|4 months ago
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blinding-streak|4 months ago
fluoridation|4 months ago
ivape|4 months ago
0xbeefcab|4 months ago
He had some pretty interesting methods for 3D building transparency and stuff like that
jrochkind1|4 months ago
tetromino_|4 months ago
gonzo41|4 months ago
A great name for this game would be Hell.
awithrow|4 months ago
noer|4 months ago
Etheryte|4 months ago
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seraphinaweiss|4 months ago
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