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fireant | 4 months ago
I just wish there was more literature about this, especially about perf implications. Also synchronization is very painful, which may be why this is hard to do on a driver level inside OpenGL
fireant | 4 months ago
I just wish there was more literature about this, especially about perf implications. Also synchronization is very painful, which may be why this is hard to do on a driver level inside OpenGL
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