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Macro Splats 2025

425 points| danybittel | 4 months ago |danybittel.ch

71 comments

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fidotron|4 months ago

That wasp is one of the single most impressive pieces of computer graphics I have ever seen, and seemingly in contradiction also a fantastic piece of macro photography. The fact it renders in real time is amazing.

There was a discussion on here the other day about the PS6, and honestly were I involved in consoles/games production anymore I'd be looking seriously about how to incorporate assets like this.

redox99|4 months ago

Gaussian splats don't offer the flexibility required for your typical videogame. Since it isn't true PBR its lighting is kind of hardcoded. Rigging doesn't work well with it. And editing would be very hard.

It's good for visualizing something by itself, but not for building a scene out of it.

iamflimflam1|4 months ago

Looks amazing. Some feedback on the website - black text on a dark grey background? I had to use reader mode.

sethammons|4 months ago

The page saturation made me think something was highlighted in the foreground that I simply couldn't see, leaving the whole page as shaded "in the background."

kaptainscarlet|4 months ago

I have the opposite experience to you. This website is one of the few websites I can read clearly without any blurred edges with my glasses on.

1gn15|4 months ago

This looks amazing, and never thought to combine macro photography and Gaussian splatting.

I'd also like to show my gratitude for you releasing this as a free culture file! (CC BY)

etskinner|4 months ago

How does it capture the reflection (the iridescence of the fly's body)? It's almost as if I can see the background through the reflection.

I would have thought that since that reflection has a different color in different directions, gaussian splat generation would have a hard time coming to a solution that satisfies all of the rays. Or at the very least, that a reflective surface would turn out muddy rather than properly reflective-looking.

Is there some clever trickery that's happening here, or am I misunderstanding something about gaussian splats?

ricardobeat|4 months ago

The color is view-dependent, which also means the lighting is baked in and results in them not being usable directly for 3D animation/environments (though I’m sure there must be research happening on dynamic lighting).

Sometimes it will “go wrong”, you can see in some of the fly models that if you get too close, body parts start looking a bit transparent as some of the specular highlights are actually splats on the back of an internal surface. This is very evident with mirrors - they are just an inverted projection which you can walk right into.

Klaus23|4 months ago

Gaussian splats can have colour components that depend on the viewing direction. As far as I know, they are implemented as spherical harmonics. The angular resolution is determined by the number of spherical harmonic components. If this is too low, all reflection changes will be slow and smooth, and any reflection will be blurred.

abainbridge|4 months ago

FTA, "A Gaussian splat is essentially a bunch of blurry ellipsoids. Each one has a view-dependent color". Does that explain it?

jchanimal|4 months ago

It’d be amazing to see a collab with the Exquisite Creatures Revealed artist. He preserves all kinds of insects and presents them in a way that highlights the color and iridescent effects nature offers. I was so blown away by the exhibit I went back. Artist: https://christophermarley.com/

smokel|4 months ago

That's quite the improvement over Stars/NoooN [1] showing off real-time rendering of (supposedly) 23,806 triangles on a 486.

[1] https://youtu.be/wEiBxHOGYps

pbronez|4 months ago

When was that made? The YouTube video is 14 years old but it feels at least a decade older than that.

Aardwolf|4 months ago

The interactive rotatable demos work in realtime on my phone in browser! I guess gaussian spats aren't that expensive to render then, only to compute

gdubs|4 months ago

The file sizes are impressive (as in small). I don't have the link right now but there are recent 4D splats that include motion (like videos but you can move around the scene) and they're in the megabytes.

iandanforth|4 months ago

Very cool, unfortunately I find the 3D completely unusable on mobile. The moment I touch it in orbit mode it locks to a southern pole view and whips about like crazy however I try rotate it.

slimbuck|4 months ago

Hello, playcanvas developer here. May I ask what phone/device you're on? Might be a bug. (No pun intended).

mkl|4 months ago

The results are incredibly clean! Feathers and flowers could be interesting.

Black text on a dark grey background is nearly unreadable - I used Reader Mode.

zokier|4 months ago

It is remarkable that this is accomplished with relatively modest setup and effort, and the results are already great. Makes me wonder what you could get with high-end gear (e.g. 61mp sony a7rv and the new 100mm 1.4x macro) and capturing more frames. I also imagine that the web versions lose some detail to reduce size.

I presume these would look great on good vr headset?

blincoln|4 months ago

Really amazing results.

I wonder if one could capture each angle in a single shot with a Lytro Illum instead of focus-stacking? Or is the output of an Illum not of sufficient resolution?

danybittel|4 months ago

That would be awesome if it worked, from a curious look I can't say why not. I'll have to investigate a bit more. Thanks for bringing it up.

petters|4 months ago

> Unfortunately, the extremely shallow depth of field in macro photography completely throws this process off. If you feed unsharp photos into it, the resulting model will contain unsharp areas as well.

Should be possible to model the focal depth of the camera directly. But perhaps that is not done in standard software. You still want several images with different focus settings

Feuilles_Mortes|4 months ago

Wow this would be lovely for my Drosophila lab.

hmry|4 months ago

Amazing work, I especially love that you put all of them online to view. The bumblebee is my favorite, so fuzzy

kreelman|4 months ago

I agree. The fine detail on the insects skin/shell is amazing.

I'd love to know the compute hardware he used and the time it took to produce.

cma|4 months ago

Pinhole lens + high light/long exposures to get sharp focus may help avoid some of the extra processing steps, he does mention he shot small aperture and that can cause diffraction effects and I guess that might be worse with pinhole though.

danybittel|4 months ago

It all kind of depends on each other. More light, means longer recycle times on the speedlights or higher iso, more noise. Longer exposure isn't an option with speedlights, using continuous also has it's downsides, things may start to shake..

cssinate|4 months ago

Cool! It looks awesome. I did see some "ghost legs" on the bumblebee. How does that sort of artifact happen?

danybittel|4 months ago

The bumblebee was my first attempt, the tracking didn't quite work, so you get ghosting. Others too have ghosting, usually happens when part of the insect moves, while shooting (which takes 4h). They dry and crumble after a while.

stuckkeys|4 months ago

Your fluid simulation was pretty rad.

whiterook6|4 months ago

I still don't get the point of Gaussian Splats. How are they better than triangles?

poslathian|4 months ago

They are differentiable which allows for image based rendering via solving the inverse of the rendering function via gradient decent

danwills|4 months ago

I'm not an expert and have not yet worked with splats, however I understood that unlike super-sharp-edged triangles they can represent complicatedly-transparent 'soft' phenomena like fur or clouds or similar that would ordinarily need to be rendered using possibly semi-transparent curves/sheathes (for fur/grass) or voxels for cloudy things like steam/mist. I gather splats can also represent and reproduce a limited amount of view-dependent specularity, as other commenters have said this is not dynamic and cannot easily deal with changing scene geometry or light sources.. still sounds like a fun research-project I make it do more in terms of illumination though!

jayd16|4 months ago

It's really not a splat vs triangle thing. You're basically comparing points cloud data to triangles.

Likely triangles are used to render the image in a traditional pipeline.

patcon|4 months ago

It's just a simpler primitive I assume. Blurs and colors and angles are simpler than 3D geometries, so it's probably more aligned with working/thinking with other very low-level primitives with minimal dimensions (like the math of neural networks). I dunno, I'm kinda vibing a response here -- maybe someone else can give you a more authoritative answer

arduinomancer|4 months ago

Educational visualization seems like a really good use case for GS

two_handfuls|4 months ago

This is awesome, thank you for sharing!