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etskinner | 4 months ago
I would have thought that since that reflection has a different color in different directions, gaussian splat generation would have a hard time coming to a solution that satisfies all of the rays. Or at the very least, that a reflective surface would turn out muddy rather than properly reflective-looking.
Is there some clever trickery that's happening here, or am I misunderstanding something about gaussian splats?
ricardobeat|4 months ago
Sometimes it will “go wrong”, you can see in some of the fly models that if you get too close, body parts start looking a bit transparent as some of the specular highlights are actually splats on the back of an internal surface. This is very evident with mirrors - they are just an inverted projection which you can walk right into.
blincoln|4 months ago
E.g. if you have a cluster of tiny adjacent volumes that have high variability based on viewing angle, but the difference between each of those volumes is small, handle it as a smooth, reflective surface, like chrome.
Klaus23|4 months ago
abainbridge|4 months ago
meindnoch|4 months ago
unknown|4 months ago
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