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hypertele-Xii | 4 months ago

Only within undirected graphs. Sadly, this won't revolutionize video games, where we still have to use the A* algorithm from 1968 that is the literal computing bottleneck limiting us to mere hundreds of intelligent characters at once in a barely dynamic environment.

I got way too excited.

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CMay|4 months ago

In the article it does talk about how they arrived at a partial solution that only worked on undirected graphs, but then they started taking a hybrid approach to get it to work on directed graphs.

The paper also indicates it works on directed graphs: https://arxiv.org/abs/2504.17033

That said, it might only be faster for large, sparse graphs.

seniortaco|4 months ago

Jump point search is obscenely fast. It's technically an optimization of A* but the behavior and runtime looks nothing like it.

mecsred|4 months ago

It only worked on undirected graphs in 2023. This article is about the newest breakthrough that works on directed graphs as well.