Only within undirected graphs. Sadly, this won't revolutionize video games, where we still have to use the A* algorithm from 1968 that is the literal computing bottleneck limiting us to mere hundreds of intelligent characters at once in a barely dynamic environment.I got way too excited.
CMay|4 months ago
The paper also indicates it works on directed graphs: https://arxiv.org/abs/2504.17033
That said, it might only be faster for large, sparse graphs.
seniortaco|4 months ago
mecsred|4 months ago