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jtolmar | 4 months ago
If you want a real cursed problem for Gaussian splats though: global illumination. People have decomposed splat models into separate global and PBR colors, but I have no clue how you'd figure out where that global illumination came from, let alone recompute it for a new lighting situation.
btown|4 months ago
vanderZwan|4 months ago
Also, since it's slightly hidden in a comment underneath the abstract and easy to miss, here's the link to the paper's project page: https://stopaimme.github.io/GI-GS-site/