I'd be willing to bet it's more likely entrenched leadership that needs to be replaced. All of the 10x engineers in the world can't fix a bad vision forced on them.
A lot of design in the early era of UIs (until sometime mid-~90s~ Edit:: mid-2000s) was based on a lot of research. From academic research to ergonomics to plain old user research. They wouldn't always get it right, but they were learning.
Modern designers wouldn't understand what a book is if one hit them in the face. And their "research" is all vibes: "Quantified factors" are "32% increase in subculture perception", "a 34% boost in modernity" and "a 30% jump in rebelliousness" https://design.google/library/expressive-material-design-goo...
I'm assuming it's because nobody can just leave something alone. It's always gotta change, it's always gotta be made "better". And it probably generates a lot of marketing, good or bad.
Now that I'm getting older I like to pull out my "curmudgeon card" and blame it on the younger generation. New graduates entering the work grew up spending more time on mobile phones than laptops/desktops, and I wonder if these changes are to cater to this market that's shifting from mostly-mobile screen time to mostly-desktop. I imagine it's not too long before this segment is the majority.
I feel like we saw similar changes with the previous shift where new graduates knew GSuite and MS Office was some the software their parents would complain about. It's my shibboleth for identify my generation of computer users.
The recent Android 12 changes really messed up the alarms UI in particular.
Used to be when your morning alarm goes off on the bedside table you can just reach over and swipe right... now there are two buttons at the bottom of the screen and you have to look at it and carefully press the correct one.
Also when setting an alarm it used to be set after you selected the day and time. But now they added an extra 'save' button. I am not the only person who thought they set a morning alarm and got a nasty late surprise.
Just changing things for no reason and making them worse.
Android is _mostly_ OK. Their stupidest move (so far) was mandating edge-to-edge apps without a way for users and apps to opt out of them.
Otherwise, the UI stays mostly the same, just becoming a bit more bloated ("finger friendly") with every release.
The most annoying thing for me is the waste of screen space from the bubbles around notifications and menu options. Apparently, having stuff floating now gives a "perception of lightness and motion".
[EDIT] I removed an extremely sarcastic comment. It was quite puerile.
I am a bit skeptical that they are "reaching for the best."
Once you start to hire and promote folks with a certain "corporate culture," they start hiring and promoting folks that fit that culture (and driving out ones that don't). I suspect that the problems actually started years ago, and now, those managers are hiring less-than-stellar SWEs, managers, and designers.
The thing about the really good people at Apple, is that they don't need to be subjected to an ugly corporate culture. They'll take their toys and go home (or to other companies), which is pretty much exactly what the less-than-stellar people want. The dichotomy of hiring high-Quality talent, is that they don't need to work for you, so you have to figure out ways to keep them. Often, money isn't the biggest driver. The good ones don't do it [just] for the money, and they'll always be able to make plenty, so, as their manager, you need to figure out what they really want.
willis936|4 months ago
andrepd|4 months ago
troupo|4 months ago
Original Apple guidelines started with things like "Simplified Jungian Perception" on page 18 https://archive.org/details/apple-hig
Microsoft collected and analyzed hundreds of thousands of data points about their software. See "No Distaste for Paste" https://web.archive.org/web/20080316101025/http://blogs.msdn...
Now?
Modern designers wouldn't understand what a book is if one hit them in the face. And their "research" is all vibes: "Quantified factors" are "32% increase in subculture perception", "a 34% boost in modernity" and "a 30% jump in rebelliousness" https://design.google/library/expressive-material-design-goo...
veb|4 months ago
tomnipotent|4 months ago
I feel like we saw similar changes with the previous shift where new graduates knew GSuite and MS Office was some the software their parents would complain about. It's my shibboleth for identify my generation of computer users.
anentropic|4 months ago
Used to be when your morning alarm goes off on the bedside table you can just reach over and swipe right... now there are two buttons at the bottom of the screen and you have to look at it and carefully press the correct one.
Also when setting an alarm it used to be set after you selected the day and time. But now they added an extra 'save' button. I am not the only person who thought they set a morning alarm and got a nasty late surprise.
Just changing things for no reason and making them worse.
jesterson|4 months ago
cyberax|4 months ago
Otherwise, the UI stays mostly the same, just becoming a bit more bloated ("finger friendly") with every release.
The most annoying thing for me is the waste of screen space from the bubbles around notifications and menu options. Apparently, having stuff floating now gives a "perception of lightness and motion".
ChrisMarshallNY|4 months ago
I am a bit skeptical that they are "reaching for the best."
Once you start to hire and promote folks with a certain "corporate culture," they start hiring and promoting folks that fit that culture (and driving out ones that don't). I suspect that the problems actually started years ago, and now, those managers are hiring less-than-stellar SWEs, managers, and designers.
The thing about the really good people at Apple, is that they don't need to be subjected to an ugly corporate culture. They'll take their toys and go home (or to other companies), which is pretty much exactly what the less-than-stellar people want. The dichotomy of hiring high-Quality talent, is that they don't need to work for you, so you have to figure out ways to keep them. Often, money isn't the biggest driver. The good ones don't do it [just] for the money, and they'll always be able to make plenty, so, as their manager, you need to figure out what they really want.
aylmao|4 months ago