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akamaka | 4 months ago

> With M5, Apple Vision Pro renders 10 percent more pixels with the micro-OLED displays

I found this little piece of information interesting. Apparently the display on the Vision Pro has such high resolution that they reduce the detail of the rendering. I don’t think I’ve ever seen that reported before. It means that an even higher quality display is still far in the future, since the silicon to push that many pixels isn’t quite ready.

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ErneX|4 months ago

I think it also does foveated rendering, it detects where you are gazing and renders that area at a higher res than the periphery.

layer8|4 months ago

At the same time, the resolution still isn’t quite enough for virtual Mac screen to not look worse than the real one. The Vision Pro has around 34 PPD. “Retina” resolution for VR is generally considered to require at least 60 PPD. That would mean four times the amount of pixels at the Vision Pro’s panel size. Add to that that the Vision Pro’s FOV is relatively small, you’d want even more pixels than that.

nullishdomain|4 months ago

It won't look as sharp as a real display at the same size, but it is significantly larger. I've spent probably 3,000+ hours in the headset, with the vast majority of that using the Virtual Display. I've always preferred larger fonts and sitting close to the display, so using the wide virtual display mode has been a fantastic experience for me. My eye-strain-induced migraines have basically disappeared since I started using this as my main display, moving from my previous setup of 30% Studio Display and 70% 16" MBP.