top | item 45594262 (no title) nasseri | 4 months ago This is simply not the case. Every major game framework/engine targets Mac natively.If you are building your engine/game from scratch, you absolutely do not need to use Xcode discuss order hn newest jayd16|4 months ago Why don't you look through the Unreal and Unity docs and see if you can make a build without a Mac and xcode. nasseri|4 months ago I think I misunderstood your point as “developing a game on Mac sucks”, vs “developing for Mac without a Mac sucks” which I absolutely can’t disagree with load replies (1) nasseri|4 months ago Yea you’re right I skipped over the part where you said the final build required it.Nonetheless that’s a small fraction of the time spent actually developing the game. load replies (1)
jayd16|4 months ago Why don't you look through the Unreal and Unity docs and see if you can make a build without a Mac and xcode. nasseri|4 months ago I think I misunderstood your point as “developing a game on Mac sucks”, vs “developing for Mac without a Mac sucks” which I absolutely can’t disagree with load replies (1) nasseri|4 months ago Yea you’re right I skipped over the part where you said the final build required it.Nonetheless that’s a small fraction of the time spent actually developing the game. load replies (1)
nasseri|4 months ago I think I misunderstood your point as “developing a game on Mac sucks”, vs “developing for Mac without a Mac sucks” which I absolutely can’t disagree with load replies (1)
nasseri|4 months ago Yea you’re right I skipped over the part where you said the final build required it.Nonetheless that’s a small fraction of the time spent actually developing the game. load replies (1)
jayd16|4 months ago
nasseri|4 months ago
nasseri|4 months ago
Nonetheless that’s a small fraction of the time spent actually developing the game.