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pulsartwin | 4 months ago

I'm glad there's finally some progress in that direction. If they actually implement subpixel RGB anti-aliasing, it would definitely be worth considering as an alternative. It's been surprising to see so many people praise Zed when its text rendering (of all things) has been in such a state for so long.

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flohofwoe|4 months ago

Tbh though, is subpixel text rendering really all that important anymore when high resolution monitors are common now and low-dpi is the exception?

homebrewer|4 months ago

You should get outside your major metropolis and highly paid Western job once in a while. High-DPI monitors are the exception for most of the world.

byproxy|4 months ago

Yea, I tried to give it a go on Fedora, but the terrible text rendering made it a insta-delete, for me.

tonyhart7|4 months ago

ok for what reason we need sub-pixel rgb anti aliasing here???? does we run game engine for code??

trenchpilgrim|4 months ago

Subpixel antialiasing of fonts is a pretty standard feature for a few decades. Without it, text can look fuzzy on certain displays.

> does we run game engine for code??

Zed literally does this; they render their UI using a graphics library just like a video game.