This is pretty cool. I have several points to make.
1. We all know that Cellular automata or more generally any dynamical system of sufficient complexity (and maybe not too much complexity) will be Turing complete, will have complicated "uncomputable" behavior, will have perhaps pattern formation, or gliders, solitons etc.
So what is a valuable addition to this these computational investigations? I think when studying emergent computational behavior we really care about dynamics complexity / rules complexity. It's not impressive to get complicated dynamics out of a complicated system but the simplicity of game of life made it really impressive.
I think in that regard LACE is pretty nice: the rule still feels very simple/natural and you can get much more structured/complex behavior with fewer cells.2. Nevertheless in the end this blog shows mostly pretty pictures of computational, complex, emergent, chaotic behavior, which we've all seen before. And the key features that make the difference go something I would call physics-like are still missing.
And I guess that would be complex stable patterns that can have complex stable interactions. Who knows maybe there are 10^16-celled patterns that have this but we don't know.
3. If I were you I would cut the whole preamble. It will make people take you less seriously than they should. You don't want to look like a crank.
sushisource|4 months ago
So, neat, but not exactly mindblowing.
topaz0|4 months ago
cellular|4 months ago
https://youtu.be/gaFKqOBTj9w
I became obsessed with these and made a few videos!
airesearcher|4 months ago
No claim is being made that this is a new kind of computation.
airesearcher|4 months ago
These rules use very different principles than traditional cell-based rules - for example neighbor degree, number of connections, and eligibility criteria based on connectivity. So the cells are not becoming alive or dead based on the states of their neighbors, but rather on the topology of their neighborhoods.
The details are beyond the scope of a short write up, but are easy to explore in the rule-editor in the GUI of the code.
And preamble pruned of the historical anecdote behind this.
michelpp|4 months ago
https://github.com/fcdimitr/fglt
cluckindan|4 months ago