Show HN: Play abstract strategy board games online with friends or against bots
180 points| abstractbg | 4 months ago |abstractboardgames.com
If you try it, let me know what you think. I'm always looking for new games or new features to add :)
180 points| abstractbg | 4 months ago |abstractboardgames.com
If you try it, let me know what you think. I'm always looking for new games or new features to add :)
ixwt|4 months ago
It is very much appreciated that I don't have to make an account to play. That is one of the most annoying thing on sites like these to play games.
[0]: https://www.iggamecenter.com/en/rules/unlur
[1]: https://www.iggamecenter.com/en/rules/arimaa
sloum|4 months ago
I have not played Unlur. Looks like a cool hex variant. I like the initial phase where who plays white is decided. It is a neat way of working that out.
[0]: https://en.wikipedia.org/wiki/Tafl_games
abstractbg|4 months ago
aidenn0|4 months ago
Offense can move any piece by one dot, following the lines, and cannot jump. Defense can move or jumping the pieces from the offense, in any direction, following the lines.
Jumping is obligatory, consecutive jumps are allowed (and also obligatory, e.g. you can't not take a double jump).
Game ends when:
1. The offense occupies all 9 squares of the fortress (offense wins)
2. There is no legal move for a player on their turn (that player loses)
3. The offense has fewer than 9 pieces left (defense wins)
For practiced players #1 is the most common end to a game and the offense gets a number of points equal to the remaining pieces; players then switch sides and the player with the most points wins.
1: https://en.wikipedia.org/wiki/Peg_solitaire
Paracompact|4 months ago
nenadalm|4 months ago
> I'm always looking for new games or new features to add
Nice feature to add would be single device multiplayer for the games.
I play board games mostly in person. I know that there are travel versions of many games... but I don't like to carry too much stuff. So I've created 2 games that I sometimes play with other people (e.g. on a train, bus, or anywhere else if there's nothing better to do).
Both games have only 2 player mode on single device. They're PWAs with offline support, so you can install them on your phone and don't need internet to play.
These are:
- backgammon: https://nenadalm.github.io/backgammon/ (link to the rules at the bottom in menu)
- virus wars: https://nenadalm.github.io/virus-wars/ (link to the rules at the bottom)
abstractbg|4 months ago
Someone else recently mentioned to me that Virus Wars is their favorite game! I'm glad to see it getting some love.
mylesp|4 months ago
workingonit3|4 months ago
This year we picked up Homeworlds, there are more rules, but scratches a deeper itch. Plus you feel like a space general while playing lol.
https://youtu.be/Nz16s6oCIlQ?si=lzSYIZZG4LtSLZUf
anentropic|4 months ago
This sounded very intriguing - what are the chances of two people inventing the same abstract strategy game!? At the least there might be some interesting story about how they arrived at same idea.
Wikipedia phrases it differently though:
> Hex was invented by mathematician and poet Piet Hein in 1942 and later rediscovered and popularized by John Nash.
Ok less amazing
abstractbg|4 months ago
abstractbg|4 months ago
hermitcrab|4 months ago
https://mancala.fandom.com/wiki/Hus
It is fun how it is deterministic in theory, but it is hard to predict more than a few moves ahead - so seems random in practice. Also that you can go from being way ahead to losing, very quickly. I implemented a game engine for it. Can discuss if you are interested.
zahlman|4 months ago
How does one become skilled in something like that?
tasuki|4 months ago
Feature requests:
- TwixT - just TwixT PP like on LittleGolem is fine (much easier to implement).
- Quoridor - a delightfully incomprehensible game.
- Larger board sizes. Hex starts being really fun at 19x19!
Questions and suggestions:
- On reddit you mention you "used AlphaZero-style methods to train the bots" - I suppose the networks are size-dependent? You could look into the many KataGo improvements[0].
- You mention the source code isn't released. If you released it, people could help add games.
Again, very well done, thank you!
[0]: https://github.com/lightvector/KataGo#training-history-and-r...
almostdeadguy|4 months ago
Dieter Stein's games are also supposed to be wonderful abstracts (Urbino, Fendo, Tintas) though I haven't had a chance to play those yet.
abstractbg|4 months ago
Thanks for the feedback and suggestions!
Yes, the networks are size dependent right now. It's a great idea to copy-paste and then adapt the KataGo network architecture since it isn't size dependent and has been proven to reach superhuman strengths.
animal531|4 months ago
I spent a lot of time collecting and breaking down game elements from all board games I could find, but as things go with ADD I then ran out of steam before I had any kind of functional prototype.
As always I highly recommend The Player of Games by Iain M. Banks, and although its not his best book I really enjoyed the game aspects in it.
Paracompact|4 months ago
7373737373|4 months ago
abstractbg|4 months ago
I haven't added a commercial game before, but I will reach out to the owners of the game and see what I can do.
kej|4 months ago
robobro|4 months ago
You should try to add the Gipf games at some point, they are very wonderful!
fhcbix|4 months ago
It clearly is stuck in the Java Applet era where it started but Dave eventually made an Android port and modern Java has no issues running it!
bix6|4 months ago
abstractbg|4 months ago
Also, in case you are curious, Tumbleweed has a discord https://discord.com/invite/wu6Xdtt497
They are currently playing through the 2025 Tumbleweed World Championship. Lots of strong players there!
pred_|4 months ago
https://en.wikipedia.org/wiki/K%C5%8Dnane might be a fit.
Paracompact|4 months ago
Even if you expand the search criteria to include video games, there just aren't many deeply strategic discrete-time games that weren't invented centuries ago and have players online at any given time. Here I exclude games that are perpetually changing and/or have strategies locked behind progression systems and paywalls, such as TCGs and virtual deck builders. The very few exceptions I found were niche Discord communities around games like Tak, Hex, or Advanced Wars.
When did we as a society lose the appreciation for these things? I get why including a component of dexterity in strategic video games (e.g. RTS) is to take full advantage of the medium, but all this in conjunction means we are very likely never to see another deeply studied cerebral game like go, chess, shogi, mahjong, etc. arise ever again.
BrenBarn|4 months ago
There are some cool abstract games out there, but they're not super popular. Abalone was mentioned in another comment here. Octi is another cool one. Some like Azul or Patchwork have a light theme but it doesn't really affect the rules, mostly just an excuse for the piece design, which I think puts them in a similar category to chess.
I'm not sure I'd say we won't get another deeply studied game. I mean, if we're comparing to chess and go, it will take hundreds of years to really know if any modern game has that staying power, let alone remains interesting to analyze. But I do wonder if we'll ever get a game that's both deep and popular.
The popularity of RPGs, TCGs, and expansion-based games suggests to me that a lot of people really like feeling a sense of immersion into a "world" that's constantly revealing new "content", rather than discovering new variety within an existing system. Maybe this is just a stereotype, but I also feel like there's a synergy this and a similar vibe prominent in stuff like fanfic, where people like to engage in this sort of generative building on some core ideas. The "pure" or "cerebral" gamer who is really interested in the ramifications of a fixed ruleset is somewhat more rare. Also there are so many games out there now that even cerebral gamers may be tempted to explore new ones rather than digging deep into familiar ones.
This is just to say that maybe some existing abstract games are actually deep, but in order to know that, we'd need people to take the time to analyze them and explore them. Maybe time will tell.
johnecheck|4 months ago
It's a turn-based abstract space fleet battle coming to your browser in 2026. It's already playable over the internet w/ time controls and ratings. If that interests you, join the discord for updates and playtest invites!
https://stargamb.it
https://discord.gg/f3MUSkJjFx
kkukshtel|4 months ago
This is a journal that tracks a lot of new abstract stuff: https://www.abstractgames.org/
Notable recent releases:
https://boardgamegeek.com/boardgame/352238/turncoats
https://boardgamegeek.com/boardgame/2655/hive
https://boardgamegeek.com/boardgame/272380/shobu
https://boardgamegeek.com/boardgame/430875/high-tide
mrichey-9988|4 months ago
abstractbg|4 months ago
Fun story regarding Hex. It nearly reached what I would call a "mainstream" audience with the movie "A Beautiful Mind" about John Nash starring Russel Crowe. Unfortunately, the Hex scene was cut from the movie! You can watch the cut scene at https://www.youtube.com/watch?v=pTZ3nn2Bge4
bondarchuk|4 months ago
Most games are quite modern, including some designed this year. And they have Homeworlds!
baruchel|4 months ago
mylesp|4 months ago
unknown|4 months ago
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Buttons840|4 months ago
Or Spirit Island at high difficulty?
cgreerrun|4 months ago
AtlasBarfed|4 months ago
Master of Orion?
Here's a wealth of turn-based strategy out there, especially in the retro days.
dgrin91|4 months ago
vkou|4 months ago
'Abstract' is somewhere on the chess side of the spectrum between Go and moving miniature battle tanks around and flipping to page 237 of Appendix E to look up how much water the average Italian soldier needed to boil his pasta in the Tobruk campaign.
jader201|4 months ago
There are also games with themes that don’t really help make sense of the rules — the theme is just pasted on. These are still considered abstract, despite technically having a theme.
The “ameritrash” genre are known for having strong themes that tie to the rules of the game. E.g. a lot of co-op games with plastic figures.
Old school euro games often have a pasted on theme, and are more abstract.
quuxplusone|4 months ago
If you have to read things, roll things, or hide things, it's not an abstract.
(This fails to include backgammon and Parcheesi when maybe it should, and includes Zark City when somehow I feel it shouldn't, but it's not a bad starting point.)
Additionally: No dexterity (which is kind of a special case of "no chance").
robobro|4 months ago
abstractbg|4 months ago
If it's still down for you, I'm happy to debug further, you can reach me at my Discord https://discord.gg/cSmaVrJMYy
zem|4 months ago
abstractbg|4 months ago
unknown|4 months ago
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