My only game dev experience is with Babylon.js, but I decided to give Bevy a shot a couple weeks ago. I gave up once I realized they don't have any sort of editor or scene inspector. Something as simple as seeing what assets are loaded into your scene is not possible with official tooling. Tried Unity, but was ultimately more complex than what I needed. Tried Godot next, and so far it's been great. Super straight forward, and iteration speed is so much faster than Bevy or Unity because the compilation times are so low.
runevault|4 months ago
Second: building the editor (in Bevy, same way godot's editor is built with the game engine) is an active project so if you think Bevy is interesting it is worth keeping an eye on whenever that gets released.