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dietrichepp | 4 months ago

Fantastic—I’ve written a QuickDraw PICT converter, but I focused narrowly on just extracting pixel data. The format is basically a way to encode QuickDraw drawing commands, and getting the original image back (in the general case) means reimplementing QuickDraw.

The old Mac game Avara used this format for levels. It was funky… you could place blocks in a 3D world, and control elevation and height by changing the corner radius of rectangles. You needed a QuickDraw image editor to make levels, like ClarisDraw.

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